
Publish Date: May 29th, 2018
Number of Pages: 451 Pages
Publisher: Flatiron Books
Genre(s): YA Fantasy, YA Romance
***Warning!!! This review contains spoilers from the previous book in this trilogy, continue reading at your own risk! You’ve officially been warned!!!***
Too see my review of book #1 – Caraval – Click HERE
Total Star Rating: 4.25 Stars
This was why love was so dangerous. Love turned the world into a garden, so beguiling it was easy to forget that rose petals were as ephemeral as feelings, eventually they would wilt and die, leaving nothing but the thorns.“
— Stephanie Garber, “Legendary”
A much lighter and whimsical tale amongst the many that fall under the YA Fantasy genre, Legendary utterly sweeps you away, takes you on an enchanting quest, much like the previous book in this trilogy, Caraval. Both are filled with exotic locations, mysterious twists and turns at every street corner, gorgeous men with devilish smirks full of secrets, magical gowns that can transform based off the emotions of whomever is wearing them, and dazzling lights of the stars and streets as those who play the game and enter a hunt for the hope of something more.
Caraval was a fun summer read that I was surprised by how much I enjoyed it, but there were definitely some things I had to say that I think could’ve made it better. I wanted more danger, more mischief and dark aesthetics; the stakes needed to be raised in order to add even more the excitement of this annual game. For me, Legendary seemed to have added all that to enhance the whole reading experience of these books! It was obvious that Stephanie Garber, the author, had decided to focus more on the storytelling aspect and less on the imagery and how it was described.
I’m sure it’s an added bonus for many readers that this time around, there’s less focus on Scarlett and more on her younger sister, Tella. Scarlett was our protagonist in Caraval, and the goal of the game was for her to find and rescue her sister, who’d been kidnapped as soon as she’d stepped foot on the island town where the game of Caraval was played. Not too many readers seemed to have liked Scarlett as the protagonist; she made some not-so-smart decisions, was cautious and sheltered, and was constantly the damsel in distress who needed the mysterious Julian to come and rescue her…It’s hard to get behind a character like that when there are so many stories out there now that have strong, fierce females who don’t need no man to help them out whenever things get rough. Tella is the complete opposite of Scarlett; she’s much more impulsive and daring, she’s more charismatic, and seems much more adventurous and courageous. I have to say she did make for a much more interesting story this second time around.
There was a much larger sense of worldbuilding in this book too that has to do with a larger story involving much mythology and lore that the author hadn’t included in the previous book. It involves the sister’s long lost mother, a deck of cards, and these ancient & immortal beings called “The Fates” that used to rule the world long ago, but have disappeared until recently. This had such a huge impact on the story and added so much to the overall depth of much more intricately crafted plot, and helped raise the stakes a large amount that the previous book needed.
I’m very curious if the author had all this planned out before she wrote the first book, or if all these new features were thought up afterwards as a way to keep the story going somehow. How much did she truly know before the first book?
Much like the last book, there were also a vast array of riddles and twists that I’m sure quite a bit of readers didn’t see coming, but there was also a fair amount of foreshadowing that I also think more seasoned readers would be able to catch so long as they’re paying attention. Some are more surprising than others, of course, but they get seriously much more juicy around the climax of the story. It all leads to a very cliffhanger-like ending that will make you want to get your hands on the third and final book ASAP!
I also love the theme that these books have become so consistent with; the whole play on what’s reality and what’s all just a part of the game. Everyone has secrets, everyone has their own motives behind their actions, and some are so much easier to read than others, and it’s actually so much fun to see how things play out, like, who are really allies? Who’s really an enemy? What are their true feelings for that character? Who the EFF is Legend already? The author asks so many questions about so many aspects of the story, it almost drives you completely insane at how much is going on behind the scenes and the rate in which they reveal themselves to Tella and you, the reader. I saw a comparison to HBO’s Sci-Fi thriller, “Westworld”, and it’s actually so true how the show and these books have such a similar theme driving the story. The whole idea of a park that draws people in, the cast of “actors” that enhance the experience, the story the audience experiences is entirely based on their choices, and there’s the scavenger hunt to find the ultimate prize at the end of the maze. It all raises some interesting points on the mysteries of the world and the human condition.
One thing I didn’t particularly like was how the romance building between Tella and Dante felt too similar to how it was built up between Scarlett and Julian in the second book. It was still enticing and a well drawn out slow-burn, but it lacked originality and just felt repetitive. I’m not sure if it’s the only setup the author is able to do in the romance department, but I hope for future stories that she can switch it up a lot better.
I’m happy to say these books are becoming a perfect choice for anyone who’s looking for a circus/theatre/performing arts-like story. Like Where Dreams Descend by Janella Angeles, these books have the unpredictability and angst of “The Phantom of the Opera,” mixed with the over-the-top campiness of “Moulin Rouge.”
What It’s About:
The Official Blurb:
A heart to protect.
A debt to repay.
A game to win.
After being swept up in the magical world of Caraval, Donatella Dragna has finally escaped her father and saved her sister, Scarlett, from a disastrous arranged marriage. The girls should be celebrating, but Tella isn’t yet free. She made a desperate bargain with a mysterious criminal, and what Tella owes him no one has ever been able to deliver: Caraval Master Legend’s true name.
The only chance of uncovering Legend’s identity is to win Caraval, so Tella throws herself into the legendary competition once more—and into the path of the murderous heir to the throne, a doomed love story, and a web of secrets…including her sister’s. Caraval has always demanded bravery, cunning, and sacrifice, but now the game is asking for more. If Tella can’t fulfill her bargain and deliver Legend’s name, she’ll lose everything she cares about—maybe even her life. But if she wins, Legend and Caraval will be destroyed forever…
Welcome, welcome to Caraval . . . the games have only just begun...
She loved the feeling of doing something bold enough to make her future hold its breath while she closed her eyes and reveled in the sensation that she’d made a choice with the power to alter the course of her life.”
— Stephanie Garber, “Legendary”
What I Liked:
- Donatella Is Now The Protagonist! The most consistent complaint anyone had about Caraval was how a lot of fellow readers found they didn’t like Scarlett Dragna. She made bad decisions, she constantly got into trouble and needed a man to get her out of it, I’m sure the list goes on for more readers, but you get the point. Tella is the exact opposite of Scarlett, and she is much more courageous and impulsive, and it seems like a lot more readers prefer her over her older protective sister. Personally, I liked them both and didn’t mind as much, but I have to agree I did love seeing more of Tella this time around.
- The Stakes Have Been Raised! There was definitely a higher dose of danger this time around that the books really needed, and it was nice to see how the lines between performance and reality continued to become even more murky, the plots became more sinister, and even more mystery shrouded the carnival event with people’s lives and the fate of the world on the line this time around. The question “Is this really still just a game?” was asked a lot throughout the story, and I love how the author crafted so much mystery and left so much up in the air. It also helps that there’s a for sure villain this time around too: You’ll meet Jacks, who has some seriously twisted thoughts inside his blond, bleeding silvery-blue eyed head. I’m not going to give too much away, but read the book and see for yourself!
- The Theme: What Is Reality? With the added danger I mentioned before, it also goes into what I also mentioned of whether this is all still just a game, or if now it’s real. You’re constantly questioning the motives of so many characters and all that’s going on behind the scenes, I liked the comparison I saw somewhere with someone comparing this story to “Westworld.” Now, some may think that’s a reach, but let’s think about it: the theme of “what is reality?” There’s the idea of a park where people go and become someone else, they let the game take them over, there’s actors surrounding you playing roles to only enliven the atmosphere, and then there’s the hunt to win the heightened scavenger hunt to find the prize at the end of the game or the maze.
- More Mythology/Lore: The Fates! Another aspect of the story that made this so much more impressive of a story was how the author added these ominous figures known as “The Fates.” Spoiler Alert as I explain who they were:…………. ………………… …………….. Centuries ago, they were these immortal beings who ruled the world and were agents of chaos, but were banished into a deck of cards by a powerful witch. There’s much more to it, like who each one is and a list of magical objects too, but that’s the main gist of it, and I don’t want to ruin the full experience of you reading it for yourself. It all does nothing but add to the story and continue to heighten the drama of how the story develops.
What I Didn’t Like:
- I’ve Seen This Before…I do love Dante; he was in Caraval but was a minor character. He was the pompous, hot, mean guy, so I was happy to see him receive much more attention this time around. I also thought he was a great love interest for Tella, but I noticed with him and Tella that it basically just felt like a total repeat of the whole dynamic between Julian and Scarlett in the previous book. It seems like Stephanie may only be able to write YA versions of alphaholes with a Mr. Darcy kind of vibe in her dashing male love interests, and I was hoping for maybe something with more original between Dante and Tella.
Conclusion:
Everything that I said needed to be added to Caraval happened in this book; Legendary was like a new and improved version on it with so a much more intricately drawn plot filled with much more sinister plots, daring twists, enchanting magic, and of course scorching romance!
If you enjoyed the first book in this trilogy, you’ll definitely love this sequel too. It’s not grimmdark, epically high fantasy, or anything too serious. These books are just a more fun. light-hearted, whimsical tale that can still entertain and enthrall all the same! I’d say just about everything about Legendary was bigger and better, all except for whether I can’t decide whether Dante or Julian is the better love interest.
Like I said earlier, I wonder if Stephanie Garber had everything all planned out in advance before she wrote the first book, or if she came up with it all later on or as she was working. I must say, she really does know how to expertly weave an intriguing story together with just about everything I love in a story: mystery and lore, unexpected twists, mysteries galore, second guessing everyone and everything, and of course scorching romance. You can bet I am going to for sure be reading what is sure to be an epic conclusion with Finale being the next title.
Thanks for Reading!
— Nick Goodsell